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The Origins of Fightball:
Jimmy "Tex" MacDonald, who was also called "The
Duke," loved to beat people up. He liked it so much that
he made up a game about it.
See, the Duke was the boss of a big chunk of Downtown, and
he ran it so well that by the summer of 2315 there was pretty
much no one left for him to beat up for work. So he talked
a few of his craziest friends into fighting each other for
fun, and he called it the "Fight Ball."
The original Fightball didn't even have a ball, and it sure
didn't have any rules. Jimmy just liked the name, probably
because it was catchy, simple, and survived an exhaustive
trademark search. After an afternoon of inflicting serious
injuries on his dearest friends, the Duke was convinced that
this needed to be a regular thing.
Enrique Nesmith, one of Jimmy's lieutenants, missed the first
event because of a scheduling error. This is what he claims,
anyway. The fact is, Nesmith loved the idea of Fightball but
hated the idea of people getting hurt for no reason. Actually,
that's not exactly true either. He was just terrified of himself
getting hurt. So, before he played in Game 2 he decided to
have a little talk with the Duke. They came up with these
rules, which they spraypainted on the wall:
1: Get the Ball in the Hoop
2: Only Hit The Guy with the Ball
3: No Weapons Drawn Unless Absolutely Necessary
Rule 2 gave some folks pause, because they weren't sure if
(a) they were only allowed to hit the player who had the ball,
which seemed like the spirit of the rule, or (b) there was
only one object you could hit a guy with, and that was called
"the ball," which was another perfectly valid way
to read it. Also, since it was "the guy," you could
apparently still hit the girls anytime, with anything, so
pretty soon rule 2 got painted out and replaced with:
2: The Player With the Ball is the Player You Should Probably
Hit.
Nevertheless, before Rule 2 was changed, the Weapon-Balls
were invented. Martin Strange, captain of the Martinets (the
first Fightball team to have a name) designed the Blue, Green,
and Red Fightballs for use as weapons first, shooting second.
After all, the guy with the ball is going to need a weapon,
no matter how you read Rule 2. He showed his new inventions
to The Duke, who liked them so much he threw all three into
the game at the same time.
At this point, the game was still mostly a brawl, with nobody
doing much about getting the ball into the hoop. Enter the
wily young history buff, Arizona Severe. Severe was a game
designer at heart, and a big fan of the sports of the 20th
Century (though honestly he had no clue how they were played).
He had a crazy idea about "motivation" and "game
theory" and he managed to push through this little rules
change that made all the difference:
1: Get the Ball in the Hoop, and That's Worth Points.
4: The Team with More Points Wins.
After that, it was just a matter of deciding when to stop.
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